Guest writer Matt DelGuidice puts the first of two Dragonball Z games for the Saturn through its paces.

Dragon Ball Z: Shin Butoden is the closest thing there is to the ultimate Dragon Ball Z fighting game. It begins with a long intro movie with features of all the game’s characters, offers several different 1-Player modes (Traditional arcade, Tournament, and Mr. Satan Gambling), and has a massive player selection. Unfortunately, the changes made to the battle platform from previous Butoden titles were for the worse, and the often-fickle play control doesn’t help matters, either. Nevertheless, Shin Butoden is a decent fighter, and would have been a much better translation project that the ill-fated Dragon Ball GT: Final Bout from a few years ago.

Shin Butoden’s best feature is, without question, the unbelievable character selection. You can choose from over 20 different characters, each with their own unique fighting styles and signature attacks. Nearly every major hero and villain is playable, from Goku and Majin Buu all the way down to Mr. Satan and Kamesenin. While some previous games have suffered from having a million-bazillion characters (cough [Mortal Kombat] cough), SB shines because of it. Fans will easily be able to find their favorite character within the ranks of the DBZ crew, and proceed to kick everyone else’s ass.

As far as eye candy goes, Shin Butoden is well done. The sprites and pre-fight portraits look like they’ve come straight from the cartoon, and the backgrounds, while nothing fancy, are all recognizable areas to even the most casual DBZ fan. But only the truly dedicated can really appreciate the ear candy: all the fighters come fully equipped with their original voices, and the background music is comprised of jazzy, remixed tunes from the series.

My biggest problem with SB is the play control. Now, I’ve been throwing Hadoukens for a good 8-9 years now, and when I have to do the motion three times to get a move to work, something’s wrong. Even though you can access a list of your moves at any time, and know exactly what to do, it can still take several attempts to get a move to work. And when you have to perform a motion the three times to pull one move off, it gets real old real fast.

The truly unique aspect of Shin Butoden is the actual fighting platform. Most levels are more than one screen in length, and when the two combatants distance themselves, the screen splits, and you keep track of your opponent’s distance via the small scale window at the top of the screen. If you get tired of fighting from afar, certain attacks will knock your foe into the background, rotating the perspective and making the stage one screen long. It’s basically like fighting in a big box and switching from the long side to the short.

Speaking of fighting from afar, this ability is one of Shin Butoden’s most interesting aspects, in that in can either make for a challenging, strategical match, or the most cheap-o-rific fights you’ll ever have. Your blast attacks are powered by your "ki" meter, which you can charge up at any point in the match at the cost of leaving yourself open to attack. Once you have a decent amount of ki, you can perform various blast attacks, with the bigger blasts costing more ki and doing more damage. Sounds reasonable, in theory. In theory, communism works. There are two main problems with the blasting attacks: The powered up blasts do ridiculous amounts of damage, so even one can decide the outcome of a match. Two in a row will result in instant death for all but the strongest characters. Also, when you do one of the larger blasts, your target is given a moment to counterattack, during which he can perform a motion to knock away your blast or counter it with one of his own. If he counters, you have no chance to retaliate and you get fried. This is probably the worst aspect of SB; in every other DBZ fighter, a countered blasts results in a frantic, button-mashing war between the two characters, with the faster player scoring the hit. So, what this translates into is that if your opponent is good at countering blasts, you’ll end up with a freshly roasted carcass where your character used to be. This is where the perspective-changing attacks come in, since the blast-counterblast system doesn’t come into play during up close fighting.

Overall, Shin Butoden is an OK game, but it couldn’t achieve its goal: to be the ultimate in Dragon Ball Z fighters. Import copies are extremely rare, and the few that are available can get very expensive. If you’re a dedicated DBZ fan and have money to burn, by all means get this game. But if you’re anything less than obsessed with the show, you’re probably going to end up with an empty wallet and a lot of disappointment (Homer Simpson, from some Simpsons episode I don’t know the title to).

details

Dragonball Z: Shinbutoden
Bandai
Versus Fighting

rating

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

Use the radar at the top of the screen to keep track of your opponent when he travels off screen.

language barrier

Let's face it, a fist to the face is understood the world over.  Even if you can't read the character names or some of the options, it won't stop you from mixing it up with the stars of the long-running cartoon.

access time

Unremarkable but inoffensive.

trivial matters

There was one other Dragonball Z game on the Sega Saturn.  Dragonball Z Legends combined 2D sprites with 3D backgrounds, resulting in a more frantic and free-roaming fighter than its predecessor.

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